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Full Stop

Full Stop

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Devlog

  • Learning from the demo's feedback.
    October 12, 2026 by Irfan06
    Hello guys I wanted to talk about what I learned from the demo for my game, and what went wrong/right, since I think some things were definitely worth updating for the full game, one piece of feedback... Continue reading
  • Demo is out, peeps
    October 07, 2026 by Irfan06
    So the demo for Full Stop is out, if you want to play just click on the page and hit download, i wanted to see if you found it interesting, or a little bit flat, so i'll be working on the full game no... Continue reading
  • Demo is finished
    October 05, 2026 by Irfan06
    Hey there.. i finished the demo for my game "Full Stop" again i was unsure if it would land or not, i just worked really hard on it and it turned out there wasn't much else work left to do after i fin... Continue reading
  • Noticing what works
    September 28, 2026 by Irfan06
    I recently was tuning one of the anomalies for the game, and I realised after going through it several times that as I moved some props around, it created a kind of closed space or less space to move... Continue reading
  • Devlog #1: Making the house the enemy
    September 21, 2026 by Irfan06#horror, #godot, #devlog, #gamedesign
    Devlogs (First Time) - 21/09/26 I've been working on the game full stop... psychological horror game.. for around a month or 2 now, it mostly came from learning different skills like the basics of GDS... Continue reading
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